Even so, I have to admit that I would love it if Blender were more like my pretty OS X Aqua interface.
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#BLENDER FOR MAC REVIEW SOFTWARE#
This is the same strategy used by Avid and other cross-platform software developers of professional applications. If the interface works exactly the same, regardless of the computers used, then the user focus can be on productivity instead of adapting to differences between platforms. If the application were to change drastically in appearance and use between different platforms, even to take better advantage of the Mac interface, it would then no longer work the same for all users. There is actually a decent reason for not going Aqua. But even with these improvements, a three-button mouse is highly recommended.Īnother reason Mac users may be slow to adopt is that Blender does not have an Aqua interface. These are just a few of the changes that make Blender a more friendly application.
#BLENDER FOR MAC REVIEW WINDOWS#
These recent developments also add interface customizing so button windows can be arranged more to the user’s liking. New menus offer many of the same tools that were previously only available as keyboard commands, which makes learning and using Blender much easier (the keyboard commands are still there as well). With the recent (November 2003) release of the Blender 2.3x series, the interface has been made significantly more user-friendly. Once I started using the three-button mouse, my abilities grew much more rapidly along with my speed at tasks. It took about three days for me to get the hang of things until I realized that I could just use the three-button mouse that came with my Wacom tablet.
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Using these modifier keys, the mouse, and Blender’s copious keyboard commands is a difficult task to get used to. The programmers have made it possible to use the standard one-button Mac mouse, emulating three buttons requires the use of modifier keys (Control-Option-Shift while clicking for the middle button, Command while clicking for the right button). The Blender interface issue has a major drawback for traditional Mac users: to use Blender as easily and efficiently as possible, you need a three-button mouse. We do, after all, want our software to look and work like a Mac. Combined with the interface’s visual feel, at first glance Blender is something most Mac users run from like a disease. As with many CAD packages, Blender also relies heavily upon keyboard commands.
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The Blender interface is more reminiscent of PC-based CAD applications than either the old or new Mac interface standards. So why isn’t everyone using Blender for their 3D solutions? The most significant reason Mac users have been slow to adopt the program is the interface. elYsiun and BlenderWars are two sites with active user forums, useful tutorials, and links to other practical information. Fortunately for everyone, Blender has an active user community that creates tutorials and helps everyone with answers and troubleshooting. A new user should not expect to be creating his first feature-length animation without spending significant time developing skills. As with professional commercial products like Final Cut Pro, Photoshop, and Dreamweaver, there is a learning curve with such powerful software. It is also available on every major platform, meaning Mac, Windows, and Linux users can all work and play together with exactly the same tools.īlender may be open-source, but it is incredibly rich with features. What would you say to a free, open-source 3D program that had almost everything you could find in those expensive professional applications that cost hundreds, even thousands of dollars? It may sound too good to be true, but Blender 3D delivers amazing power at an unbeatable price.īlender combines 3D modeling, rendering, animation, video sequencing, and game development in one application.